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COCOA
2007
Springer
15 years 10 months ago
Scaling, Renormalization, and Universality in Combinatorial Games: The Geometry of Chomp
: We develop a new approach to combinatorial games (e.g., chess, Go, checkers, Chomp, Nim) that unveils connections between such games and nonlinear phenomena commonly seen in natu...
Eric J. Friedman, Adam Scott Landsberg
ICRA
1999
IEEE
96views Robotics» more  ICRA 1999»
15 years 8 months ago
Interactive Manipulation of Articulated Objects with Geometry Awareness
Techniques for interactive 3D manipulation of articulated objects in cluttered environments should be geometricallyaware, going beyond basic inverse or forward kinematics to allow...
Min-Hyung Choi, James F. Cremer
138
Voted
CASC
2005
Springer
113views Mathematics» more  CASC 2005»
15 years 9 months ago
Real Solving of Bivariate Polynomial Systems
Abstract. We propose exact, complete and efficient methods for 2 problems: First, the real solving of systems of two bivariate rational polynomials of arbitrary degree. This means ...
Ioannis Z. Emiris, Elias P. Tsigaridas
137
Voted
EDBT
2002
ACM
136views Database» more  EDBT 2002»
16 years 4 months ago
The Geometry of Uncertainty in Moving Objects Databases
Abstract. This work addresses the problem of querying moving objects databases. which capture the inherent uncertainty associated with the location of moving point objects. We addr...
Goce Trajcevski, Ouri Wolfson, Fengli Zhang, Sam C...
CGF
2008
138views more  CGF 2008»
15 years 4 months ago
Geometry-Aware Framebuffer Level of Detail
This paper introduces a framebuffer level of detail algorithm for controlling the pixel workload in an interactive rendering application. Our basic strategy is to evaluate the sha...
Lei Yang, Pedro V. Sander, Jason Lawrence