Sciweavers

1879 search results - page 76 / 376
» Computational geometry algorithms library
Sort
View
RT
2004
Springer
15 years 9 months ago
A Self-Shadow Algorithm for Dynamic Hair using Density Clustering
Self-shadowing is an important factor in the appearance of hair and fur. In this paper we present a new rendering algorithm to accurately compute shadowed hair at interactive rate...
Tom Mertens, Jan Kautz, Philippe Bekaert, Frank Va...
ICRA
2002
IEEE
88views Robotics» more  ICRA 2002»
15 years 9 months ago
Curvature-Based Computation of Antipodal Grasps
It is well known that antipodal grasps can be achieved on curved objects in the presence of friction. This paper presents an efficient algorithm that finds, up to numerical reso...
Yan-Bin Jia
CVPR
2006
IEEE
15 years 10 months ago
Shape from Dynamic Texture for Planes
We propose a method for recovering the affine geometry of a dynamically textured plane from a video sequence taken by an uncalibrated, fixed, perspective camera. Some instances ...
Yaser Sheikh, Niels C. Haering, Mubarak Shah
IMR
2004
Springer
15 years 9 months ago
Extracting Hexahedral Mesh Structures from Balanced Linear Octrees
Generating large 3D unstructured meshes with over 1 billion elements has been a challenging task. Fortunately, for a large class of applications with relatively simple geometries,...
Tiankai Tu, David R. O'Hallaron
IMR
1998
Springer
15 years 8 months ago
Reliable Whisker Weaving via Curve Contraction
Whisker Weaving is an advancing front algorithm for all-hexahedral mesh generation. It uses global information derived from grouping the mesh dual into surfaces, the STC, to constr...
Nathan T. Folwell, Scott A. Mitchell