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CVPR
2006
IEEE
16 years 6 months ago
A Multi-Channel Algorithm for Edge Detection Under Varying Lighting
In vision-based autonomous spacecraft docking multiple views of scene structure captured with the same camera and scene geometry is available under different lighting conditions. ...
Wei Xu, Michael Jenkin, Yves Lespérance
CGF
2008
340views more  CGF 2008»
15 years 4 months ago
Articulated Object Reconstruction and Markerless Motion Capture from Depth Video
We present an algorithm for acquiring the 3D surface geometry and motion of a dynamic piecewise-rigid object using a single depth video camera. The algorithm identifies and tracks...
Yuri Pekelny, Craig Gotsman
SI3D
1995
ACM
15 years 7 months ago
Shadow Volume BSP Trees for Computation of Shadows in Dynamic Scenes
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
Yiorgos Chrysanthou, Mel Slater
COMPGEOM
1995
ACM
15 years 7 months ago
A Comparison of Sequential Delaunay Triangulation Algorithms
This paper presents an experimental comparison of a number of different algorithms for computing the Deluanay triangulation. The algorithms examined are: Dwyer’s divide and conq...
Peter Su, Robert L. (Scot) Drysdale III
ARITH
1993
IEEE
15 years 8 months ago
Faster numerical algorithms via exception handling
An attractive paradigm for building fast numerical algorithms is the following: 1 try a fast but occasionally unstable algorithm, 2 test the accuracy of the computed answer, a...
James Demmel, Xiaoye S. Li