In vision-based autonomous spacecraft docking multiple views of scene structure captured with the same camera and scene geometry is available under different lighting conditions. ...
We present an algorithm for acquiring the 3D surface geometry and motion of a dynamic piecewise-rigid object using a single depth video camera. The algorithm identifies and tracks...
This paper presents an algorithm for shadow calculation in dynamic polyhedral scenes illuminated by point light sources. It is based on a modi cation of Shadow Volume Binary Space...
This paper presents an experimental comparison of a number of different algorithms for computing the Deluanay triangulation. The algorithms examined are: Dwyer’s divide and conq...
An attractive paradigm for building fast numerical algorithms is the following: 1 try a fast but occasionally unstable algorithm, 2 test the accuracy of the computed answer, a...