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» Computational geometry for sculpture
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ICCV
2003
IEEE
16 years 1 months ago
Circular Motion Geometry by Minimal 2 Points in 4 Images
This paper describes a new and simple method of recovering the geometry of uncalibrated circular motion or single axis motion using a minimal data set of 2 points in 4 images. Thi...
Guang Jiang, Long Quan, Hung-Tat Tsui
ICPR
2008
IEEE
15 years 6 months ago
Detection of the intersection lines in multiplanar environments: Application to real-time estimation of the camera-scene geometr
This paper describes an integrated system for building a multiplanar model of the scene as the camera is localized on the fly. The core of this system is a robust and accurate pr...
Gilles Simon, Marie-Odile Berger
AMDO
2006
Springer
15 years 3 months ago
Principal Spine Shape Deformation Modes Using Riemannian Geometry and Articulated Models
We present a method to extract principal deformation modes from a set of articulated models describing the human spine. The spine was expressed as a set of rigid transforms that su...
Jonathan Boisvert, Xavier Pennec, Hubert Labelle, ...
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COMPGEOM
2009
ACM
15 years 6 months ago
Parallel geometric algorithms for multi-core computers
Computers with multiple processor cores using shared memory are now ubiquitous. In this paper, we present several parallel geometric algorithms that specifically target this envi...
Vicente H. F. Batista, David L. Millman, Sylvain P...
CGA
2008
14 years 12 months ago
Representing Rotations and Orientations in Geometric Computing
Geometric computing with three-dimensional rotations and orientations is a fundamental issue in three-dimensional computer graphics. Our approach was inspired by affine geometry a...
Jehee Lee