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BIRTHDAY
2009
Springer
15 years 4 months ago
Asynchronous Congestion Games
We introduce a new class of games, asynchronous congestion games (ACGs). In an ACG, each player has a task that can be carried out by any element of a set of resources, and each r...
Michal Penn, Maria Polukarov, Moshe Tennenholtz
CEC
2010
IEEE
14 years 4 months ago
Parameter estimation with term-wise decomposition in biochemical network GMA models by hybrid regularized Least Squares-Particle
High-throughput analytical techniques such as nuclear magnetic resonance, protein kinase phosphorylation, and mass spectroscopic methods generate time dense profiles of metabolites...
Prospero C. Naval, Luis G. Sison, Eduardo R. Mendo...
IFSA
2007
Springer
138views Fuzzy Logic» more  IFSA 2007»
15 years 3 months ago
Optimization to Manage Supply Chain Disruptions Using the NSGA-II
Disruption on a supply chain provokes lost that should be minimized looking for alternative suppliers. This solution involves a strategy to manage the impact of the disruption and ...
Víctor Serrano, Matías Alvarado, Car...
CEEMAS
2005
Springer
15 years 3 months ago
On Communication in Solving Distributed Constraint Satisfaction Problems
Abstract. Distributed Constraint Satisfaction Problems (DCSP) is a general framework for multi-agent coordination and conflict resolution. In most DCSP algorithms, inter-agent com...
Hyuckchul Jung, Milind Tambe
JELIA
2004
Springer
15 years 3 months ago
Representation and Complexity in Boolean Games
Boolean games are a class of two-player games which may be defined via a Boolean form over a set of atomic actions. A particular game on some form is instantiated by partitioning ...
Paul E. Dunne, Wiebe van der Hoek