In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
With the increasing demand for spoken language interfaces in human-computer interactions, automatic recognition of emotional states from human speeches has become of increasing im...
— This paper argues that connectionist systems are a good approach to implement a speech understanding computational model. In this direction, we propose SUM, a Speech Understand...
In least squares support vector (LS-SVM), the key challenge lies in the selection of free parameters such as kernel parameters and tradeoff parameter. However, when a large number ...
In this paper we present an approach to simultaneously estimate gaze directions of multiple people in the view of a panoramic camera. Human faces are located and tracked using a p...