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ACMACE
2009
ACM
15 years 8 months ago
Towards tailoring player experience in physical Wii games: a case study on relaxation
In this study we construct an artificial neural network model of players’ relaxation preferences while playing a physical Wii game. Developed technology will assist game designe...
Patrick Jarnfelt, Sebbe Selvig, Dajana Dimovska
ICPR
2008
IEEE
15 years 8 months ago
A Hybrid PNN-GMM classification scheme for speech emotion recognition
With the increasing demand for spoken language interfaces in human-computer interactions, automatic recognition of emotional states from human speeches has become of increasing im...
Wee Ser, Ling Cen, Zhu Liang Yu
IJCNN
2006
IEEE
15 years 8 months ago
A Connectionist Approach to Speech Understanding
— This paper argues that connectionist systems are a good approach to implement a speech understanding computational model. In this direction, we propose SUM, a Speech Understand...
Daniel Nehme Müller, Mozart Lemos de Siqueira...
ISNN
2005
Springer
15 years 7 months ago
Multiple Parameter Selection for LS-SVM Using Smooth Leave-One-Out Error
In least squares support vector (LS-SVM), the key challenge lies in the selection of free parameters such as kernel parameters and tradeoff parameter. However, when a large number ...
Liefeng Bo, Ling Wang, Licheng Jiao
ICPR
2000
IEEE
15 years 6 months ago
Simultaneous Tracking of Head Poses in a Panoramic View
In this paper we present an approach to simultaneously estimate gaze directions of multiple people in the view of a panoramic camera. Human faces are located and tracked using a p...
Rainer Stiefelhagen, Jie Yang, Alex Waibel