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» Computational primitives of visual perception
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VISSYM
2007
15 years 2 months ago
Animation of Orthogonal Texture-Based Vector Field Visualization
This paper introduces orthogonal vector field visualization on 2D manifolds: a representation by lines that are perpendicular to the input vector field. Line patterns are generate...
Sven Bachthaler, Daniel Weiskopf

Book
1331views
16 years 10 months ago
Spatial Reasoning: Theory and Practice
"Spatial structures and spatial reasoning are essential to perception and cognition. Much day-to-day practical information is about what happens at certain spatial locations....
M. Aiello
VISUALIZATION
2005
IEEE
15 years 5 months ago
A Shader-Based Parallel Rendering Framework
Existing parallel or remote rendering solutions rely on communicating pixels, OpenGL commands, scene-graph changes or application-specific data. We propose an intermediate soluti...
Jérémie Allard, Bruno Raffin
ICPR
2004
IEEE
16 years 26 days ago
A Strongly Coupled Architecture for Contextual Object and Scene Identification
The context-centered approach to object detection and recognition is based on the intuition that the contextual information of real-world scenes provides relevant information for ...
James J. Clark, Tina Ehtiati
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ICCV
2003
IEEE
15 years 5 months ago
Modeling Textured Motion : Particle, Wave and Sketch
In this paper, we present a generative model for textured motion phenomena, such as falling snow, wavy river and dancing grass, etc. Firstly, we represent an image as a linear sup...
Yizhou Wang, Song Chun Zhu