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» Computational primitives of visual perception
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GRAPHITE
2005
ACM
15 years 7 months ago
Selective component-based rendering
The computational requirements of full global illumination rendering are such that it is still not possible to achieve high-fidelity graphics of very complex scenes in a reasonab...
Kurt Debattista, Veronica Sundstedt, Luís P...
AFRIGRAPH
2003
ACM
15 years 7 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
MM
2010
ACM
127views Multimedia» more  MM 2010»
15 years 2 months ago
Mining and cropping common objects from images
Discovering common objects that appear frequently in a number of images is a challenging problem, due to (1) the appearance variations of the same common object and (2) the enormo...
Gangqiang Zhao, Junsong Yuan
SAC
2002
ACM
15 years 1 months ago
Color patterns for pictorial content description
In this paper, we propose a new type of image feature, which consists of patterns of colors and intensities that capture the latent associations among images and primitive feature...
Daniela Stan, Ishwar K. Sethi
CVPR
2012
IEEE
13 years 4 months ago
Sum-product networks for modeling activities with stochastic structure
This paper addresses recognition of human activities with stochastic structure, characterized by variable spacetime arrangements of primitive actions, and conducted by a variable ...
Mohamed R. Amer, Sinisa Todorovic