Sciweavers

478 search results - page 68 / 96
» Computational thinking
Sort
View
CHI
2011
ACM
14 years 5 months ago
Designing sports: a framework for exertion games
Exertion games require investing physical effort. The fact that such games can support physical health is tempered by our limited understanding of how to design for engaging exert...
Florian Mueller, Darren Edge, Frank Vetere, Martin...
GRAPHICSINTERFACE
2011
14 years 4 months ago
Effects of view, input device, and track width on video game driving
Steering and driving tasks – where the user controls a vehicle or other object along a path – are common in many simulations and games. Racing video games have provided users ...
Scott Bateman, Andre Doucette, Robert Xiao, Carl G...
HUC
2011
Springer
14 years 1 months ago
Exploring micro-incentive strategies for participant compensation in high-burden studies
Micro-incentives represent a new but little-studied trend in participant compensation for user studies. In this paper, we use a combination of statistical analysis and models from...
Mohamed Musthag, Andrew Raij, Deepak Ganesan, Sant...
AEI
2000
120views more  AEI 2000»
15 years 1 months ago
A neural network approach for a robot task sequencing problem
This paper presents a neural network approach with successful implementation for the robot task-sequencing problem. The problem addresses the sequencing of tasks comprising loadin...
Oded Maimon, Dan Braha, Vineet Seth
IWPSE
2005
IEEE
15 years 7 months ago
Languages evolve too! Changing the Software Time Scale
Humans will have to live with software for a long time. As demonstrated by the Y2K problem, computer professionals used a wrong time scale when thinking about software. Large soft...
Jean-Marie Favre