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CG
2004
Springer
14 years 9 months ago
Occlusion Culling in OpenSG PLUS
Very large polygonal models are frequently used in scientific computing, mechanical engineering, or virtual medicine. An effective technique to handle these large models is occlus...
Dirk Staneker, Dirk Bartz, Wolfgang Straßer
CORR
2010
Springer
112views Education» more  CORR 2010»
14 years 9 months ago
Efficient Approximation of Optimal Control for Markov Games
The success of probabilistic model checking for discrete-time Markov decision processes and continuous-time Markov chains has led to rich academic and industrial applications. The ...
Markus Rabe, Sven Schewe, Lijun Zhang
76
Voted
MMM
2007
Springer
140views Multimedia» more  MMM 2007»
15 years 3 months ago
Accelerating Non-photorealistic Video Effects Using Compressed Domain Processing
Recently, various non-photorealistic rendering (NPR) techniques have been developed for computers to generate images of different artistic styles automatically. Due to the complexi...
Wen-Hung Liao
EUROGRAPHICS
2010
Eurographics
14 years 10 months ago
Fast and Efficient Skinning of Animated Meshes
Skinning is a simple yet popular deformation technique combining compact storage with efficient hardware accelerated rendering. While skinned meshes (such as virtual characters) a...
Ladislav Kavan, Peter-Pike Sloan, Carol O'Sullivan
SI3D
1999
ACM
15 years 1 months ago
Preprocessing occlusion for real-time selective refinement
Visibility computation and level of detail modeling are two important components of efficient scenerendering algorithms. Both aim to lessen the graphics load by lowering polygon c...
Fei-Ah Law, Tiow Seng Tan