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CG
2008
Springer
14 years 9 months ago
Fast, parallel, and asynchronous construction of BVHs for ray tracing animated scenes
Recent developments have produced several techniques for interactive ray tracing of dynamic scenes. In particular, bounding volume hierarchies (BVHs) are efficient acceleration st...
Ingo Wald, Thiago Ize, Steven G. Parker
TOG
2008
120views more  TOG 2008»
14 years 9 months ago
Shading-based surface editing
We present a system for free-form surface modeling that allows a user to modify a shape by changing its rendered, shaded image using stroke-based drawing tools. User input is tran...
Yotam I. Gingold, Denis Zorin
COMPGEOM
2000
ACM
15 years 1 months ago
Fast computation of generalized Voronoi diagrams using graphics hardware
: We present a new approach for computing generalized Voronoi diagrams in two and three dimensions using interpolation-based polygon rasterization hardware. The input primitives ma...
Kenneth E. Hoff III, Tim Culver, John Keyser, Ming...
3DPVT
2004
IEEE
115views Visualization» more  3DPVT 2004»
15 years 1 months ago
Estimating Curvatures and Their Derivatives on Triangle Meshes
The computation of curvature and other differential properties of surfaces is essential for many techniques in analysis and rendering. We present a finite-differences approach for...
Szymon Rusinkiewicz
ECAI
2010
Springer
14 years 10 months ago
EP for Efficient Stochastic Control with Obstacles
Abstract. We address the problem of continuous stochastic optimal control in the presence of hard obstacles. Due to the non-smooth character of the obstacles, the traditional appro...
Thomas Mensink, Jakob J. Verbeek, Bert Kappen