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WSCG
2004
138views more  WSCG 2004»
14 years 10 months ago
Efficient Clothing Fitting from Data
A major drawback of shopping for clothes on-line is that the customer cannot try on clothes and see if they fit or suit them. One solution is to display clothing on an avatar, a 3...
Marco Gillies, Daniel Ballin, Balázs Csan&a...
IJVR
2007
135views more  IJVR 2007»
14 years 9 months ago
Impostors, Pseudo-instancing and Image Maps for GPU Crowd Rendering
— Rendering large crowds of characters requires a great amount of computational power. To increase the efficiency for this render, we propose the use of the graphics processor, i...
Erik Millán, Isaac Rudomín
CG
2004
Springer
14 years 9 months ago
Dynamic surfel set refinement for high-quality rendering
Splatting-based rendering techniques are currently the best choice for efficient high-quality rendering of point-based geometries. However, such techniques are not suitable for la...
Gaël Guennebaud, Loïc Barthe, Mathias Pa...
EGH
2004
Springer
15 years 1 months ago
Efficient partitioning of fragment shaders for multiple-output hardware
Partitioning fragment shaders into multiple rendering passes is an effective technique for virtualizing shading resource limits in graphics hardware. The Recursive Dominator Split...
Tim Foley, Mike Houston, Pat Hanrahan
TOG
2008
137views more  TOG 2008»
14 years 9 months ago
Efficient traversal of mesh edges using adjacency primitives
Processing of mesh edges lies at the core of many advanced realtime rendering techniques, ranging from shadow and silhouette computations, to motion blur and fur rendering. We pre...
Pedro V. Sander, Diego Nehab, Eden Chlamtac, Hugue...