Until recently, most 3D graphics applications had been regarded as too computationally intensive for devices other than desktop computers and gaming consoles. This notion is rapid...
Graph-based methods form a main category of semisupervised
learning, offering flexibility and easy implementation
in many applications. However, the performance of
these methods...
Wei Liu (Columbia University), Shih-fu Chang (Colu...
The paper introduces an action recognition framework that uses concepts from the theory of chaotic systems to model and analyze nonlinear dynamics of human actions. Trajectories o...
A uni ed framework for 3 D shape reconstruction allows us to combine image-based and geometry-based information sources. The image information is akin to stereo and shape-fromshad...
In this paper we present an efficient high resolution Image Based Visual Hull (IBVH) algorithm that entirely runs in real-time on a single consumer graphics card. The target appli...