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DAC
2006
ACM
15 years 3 months ago
Signature-based workload estimation for mobile 3D graphics
Until recently, most 3D graphics applications had been regarded as too computationally intensive for devices other than desktop computers and gaming consoles. This notion is rapid...
Bren Mochocki, Kanishka Lahiri, Srihari Cadambi, X...
CVPR
2009
IEEE
16 years 5 months ago
Robust Multi-Class Transductive Learning with Graphs
Graph-based methods form a main category of semisupervised learning, offering flexibility and easy implementation in many applications. However, the performance of these methods...
Wei Liu (Columbia University), Shih-fu Chang (Colu...
ICCV
2007
IEEE
15 years 12 months ago
Chaotic Invariants for Human Action Recognition
The paper introduces an action recognition framework that uses concepts from the theory of chaotic systems to model and analyze nonlinear dynamics of human actions. Trajectories o...
Saad Ali, Arslan Basharat, Mubarak Shah
ECCV
1994
Springer
15 years 11 months ago
Using 3-Dimensional Meshes To Combine Image-Based and Geometry-Based Constraints
A uni ed framework for 3 D shape reconstruction allows us to combine image-based and geometry-based information sources. The image information is akin to stereo and shape-fromshad...
Pascal Fua, Yvan G. Leclerc
ICIP
2009
IEEE
15 years 11 months ago
Parallel High Resolution Real-time Visual Hull On Gpu
In this paper we present an efficient high resolution Image Based Visual Hull (IBVH) algorithm that entirely runs in real-time on a single consumer graphics card. The target appli...