Conventional implementations of CORBA communication middleware incur significant overhead when used for performance-sensitive applications over high-speed networks. As gigabit ne...
Networked games can provide groupware developers with important lessons in how to deal with real-world networking issues such as latency, limited bandwidth and packet loss. Games ...
Jeff Dyck, Carl Gutwin, T. C. Nicholas Graham, Dav...
Compared to the last decades, we have recently seen more and more governmental applications which are provided via the Internet directly to the citizens. Due to the long history o...
Andreas Ekelhart, Stefan Fenz, Thomas Neubauer, Ed...
Recent advance in scalable video coding (SVC) makes it possible for users to receive the same video with different qualities. To adopt SVC in P2P streaming, two key design questio...
In-network aggregation is an essential primitive for performing queries on sensor network data. However, most aggregation algorithms assume that all intermediate nodes are trusted...