Object-oriented modeling and design is a way of solving problems using models based upon real-world concepts. In this paradigm, the fundamental construct is the object, an entity ...
High availability is a key requirement in the design and development of heterogeneous systems, where processors operate at different speeds and are not continuously available for ...
Universal Personal Computing (UPC) supports nomadic computing on the Internet by allowing mobile users to access their personalized computing resources anywhere on the Internet us...
The basic theory of supervisory control of discrete-event systems is extended with the notion of templates, which simplifies the modeling of controllers since one can work with co...
This paper presents a new method to compute constructive solid geometry (CSG) tree representations of an object whose faces consist of planar and non-planar surfaces. The algorith...