Sciweavers

19174 search results - page 10 / 3835
» Computer Animation Techniques
Sort
View
129
Voted
GRAPHITE
2003
ACM
15 years 7 months ago
Interactive visual method for motion and model reuse
We consider a repository of animation models and motions that can be reused to generate new animation sequences. For instance, a user can retrieve an animation of a dog kicking it...
Akanksha Huang, Zhiyong Huang, B. Prabhakaran, Con...
123
Voted
CA
1998
IEEE
15 years 6 months ago
Physically-based Animation of Volumetric Objects
This paper presents a voxel-based animation technique which employs either a massspring modelor a niteelementmodel. The voxel-basedmeshis generated in a pre-processing step. Two v...
Yan Chen, Qing-hong Zhu, Arie E. Kaufman, Shigeru ...
56
Voted
ICPR
2002
IEEE
15 years 6 months ago
Tracking Multiple Animals in Wildlife Footage
We describe a method for tracking animals in wildlife footage. It uses a CONDENSATION particle filtering framework driven by learnt characteristics of specific animals. The key ...
David Tweed, Andrew Calway
109
Voted
TOG
2008
100views more  TOG 2008»
15 years 1 months ago
Laughing out loud: control for modeling anatomically inspired laughter using audio
We present a novel technique for generating animation of laughter for a character. Our approach utilizes an anatomically inspired, physics-based model of a human torso that includ...
Paul C. DiLorenzo, Victor B. Zordan, Benjamin L. S...

Publication
261views
15 years 2 months ago
GPU Rigid Skinning based on a Refined Skeletonization Method
In this paper, we present a skeletal rigid skinning approach. First, we describe a skeleton extraction technique that produces refined skeletons appropriate for animation from deco...
Andreas Vasilakis, Ioannis Fudos