In this paper, we present a method for robustly extracting the silhouette form of the participant within an interactive environment. The approach overcomes the inherent problems as...
This paper describes a technique that transforms ordinary video segments into animations that have a hand-painted look. Our method is the first to exploit temporal coherence in vi...
We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discret...
A vision based technique for nonrigid control is presented that can be used for animation and video game applications. The user grasps a soft, squishable object in front of a came...
Our goal is to design and build a tool for the creation of expressive character animation. Virtual puppetry, also known as performance animation, is a technique in which the user ...
Sageev Oore, Demetri Terzopoulos, Geoffrey E. Hint...