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ICCV
1999
IEEE
15 years 12 months ago
Resynthesizing Facial Animation through 3D Model-based Tracking
Given video footage of a person's face, we present new techniques to automatically recover the face position and the facial expression from each frame in the video sequence. ...
Frederic H. Pighin, Richard Szeliski, David Salesi...
CGI
2000
IEEE
15 years 2 months ago
Fast and Stable Animation of Cloth with an Approximated Implicit Method
Realistic animation of soft objects such as cloth is essential for plausible character animation. Many techniques have been proposed for the simulation of soft objects, and most o...
Young-Min Kang, Jeong-Hyeon Choi, Hwan-Gue Cho, Ch...
CA
2002
IEEE
15 years 3 months ago
Avenues of Research in Dynamic Clothing
While mechanical cloth simulation systems are widely used for creating draped garments on virtual characters, the animation of virtual garments raise challenges on its own. The pe...
Nadia Magnenat-Thalmann, Pascal Volino, Frederic C...
APVIS
2004
14 years 11 months ago
Graph Interaction through Force-Based Skeletal Animation
Skeletal animation is a concept that has been used in the areas of motion pictures and computer games to create realistic motion for the animation of articulated characters. Recen...
Colin Murray, Damian Merrick, Masahiro Takatsuka
TOG
2008
135views more  TOG 2008»
14 years 10 months ago
Animating oscillatory motion with overlap: wiggly splines
Oscillatory motion is ubiquitous in computer graphics, yet existing animation techniques are ill-suited to its authoring. We introduce a new type of spline for this purpose, known...
Michael Kass, John Anderson