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CGF
2005
111views more  CGF 2005»
14 years 10 months ago
Temporally Coherent Irradiance Caching for High Quality Animation Rendering
In rendering of high quality animations that include global illumination, the final gathering and irradiance caching are considered standard procedures. However, the computational...
Miloslaw Smyk, Shin-ichi Kinuwaki, Roman Durikovic...
CGF
2010
204views more  CGF 2010»
14 years 10 months ago
Automatic Animation for Time-Varying Data Visualization
This paper presents a digital storytelling approach that generates automatic animations for time-varying data visualization. Our approach simulates the composition and transition ...
Li Yu, Aidong Lu, William Ribarsky, Wei Chen
CA
2000
IEEE
15 years 2 months ago
Skeleton-based Motion Capture for Robust Reconstruction of Human Motion
Lorna Herda, Pascal Fua, Ralf Plänkers, Ronan...
HUMO
2000
Springer
15 years 1 months ago
Camera Handoff: Tracking in Multiple Uncalibrated Stationary Cameras
Omar Javed, Sohaib Khan, Zeeshan Rasheed, Mubarak ...
TOG
2002
133views more  TOG 2002»
14 years 9 months ago
Robust treatment of collisions, contact and friction for cloth animation
We present an algorithm to efficiently and robustly process collisions, contact and friction in cloth simulation. It works with any technique for simulating the internal dynamics ...
Robert Bridson, Ronald Fedkiw, John Anderson