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GD
2003
Springer
15 years 5 months ago
HexGraph: Applying Graph Drawing Algorithms to the Game of Hex
Hex is a classic board game for two players. There exists an intuitive mapping of the state of a hex game onto a graph. The motivation of the work presented in this paper was to cr...
Colin Murray, Carsten Friedrich, Peter Eades
ICIP
2002
IEEE
16 years 1 months ago
Critic review on MPEG-4 face and body animation
The MPEG-4 Face and Body Animation (FBA) specifications aims at standardizing an interchange format for specifying virtual face and body modeling and related animation parameters....
Marius Preda, Françoise J. Prêteux
GRAPHICSINTERFACE
1996
15 years 1 months ago
Realistic Animation of Liquids
We present a comprehensive methodology for realistically animating liquid phenomena. Our approach unifies existing computer graphics techniques for simulating fluids and extends t...
Nick Foster, Dimitris N. Metaxas
AFRIGRAPH
2003
ACM
15 years 5 months ago
Psychophysically based artistic techniques for increased perceived realism of virtual environments
The perceived realism of a computer generated image depends on the accuracy of the modeling and illumination calculations, the limitations of the display device, and the way in wh...
Peter Longhurst, Patrick Ledda, Alan Chalmers
SIGGRAPH
2000
ACM
15 years 4 months ago
Sampling plausible solutions to multi-body constraint problems
Traditional collision intensive multi-body simulations are difficult to control due to extreme sensitivity to initial conditions or model parameters. Furthermore, there may be mu...
Stephen Chenney, David A. Forsyth