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CAPTECH
1998
Springer
15 years 4 months ago
Motion Abstraction and Mapping with Spatial Constraints
bstraction and Mapping with Spatial Constraints ? Rama Bindiganavale and Norman I. Badler Computer and Information Science Department University of Pennsylvania, PA 19104-6389, USA...
Rama Bindiganavale, Norman I. Badler
GRAPHITE
2006
ACM
15 years 5 months ago
Impostors and pseudo-instancing for GPU crowd rendering
Animated crowds are effective to increase realism in virtual reality applications. However, rendering crowds require large computational power. In this paper, we present a techniq...
Erik Millán, Isaac Rudomín
PG
2007
IEEE
15 years 6 months ago
Real-Time Approximate Subsurface Scattering on Graphics Hardware
This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate si...
Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh
SCA
2007
15 years 2 months ago
Animation collage
We propose a method to automatically transform mesh animations into animation collages, i.e. moving assemblies of shape primitives from a database given by an artist. An animation...
Christian Theobalt, Christian Rössl, Edilson ...