Sciweavers

19174 search results - page 62 / 3835
» Computer Animation Techniques
Sort
View
EUROMICRO
1999
IEEE
15 years 4 months ago
Validation of Object Oriented Models using Animation
Experience has shown that prototypingis a valuabletechnique in the validation of designs. However, the prototype(s) can be too far semantically removed from the design. Animation ...
Ian Oliver, Stuart Kent
CGI
2006
IEEE
15 years 6 months ago
Plausible Locomotion for Bipedal Creatures Using Motion Warping and Inverse Kinematics
One of the main question addressed by paleoanthropologists is the recovery of plausible motions for extinct species whose knowledge is generally limited to incomplete bones and ske...
Guillaume Nicolas, Franck Multon, Gilles Berillon,...
VISUALIZATION
2005
IEEE
15 years 5 months ago
Illustration-inspired techniques for visualizing time-varying data
Traditionally, time-varying data has been visualized using snapshots of the individual time steps or an animation of the snapshots shown in a sequential manner. For larger dataset...
Alark Joshi, Penny Rheingans
CGI
2004
IEEE
15 years 3 months ago
Spatio-Temporal Photon Density Estimation Using Bilateral Filtering
Photon tracing and density estimation are well established techniques in global illumination computation and rendering of high-quality animation sequences. Using traditional densi...
Markus Weber, Marco Milch, Karol Myszkowski, Kiril...
SEDE
2007
15 years 1 months ago
AVRATAR: A virtual environment for puppet animation
When it comes to three dimensional computer animations, the use of live actors to control the movements of onscreen characters produces a realism that is unsurpassed. But so are t...
Alexander Redei, Ed Tumbusch, Josh Koberstein, Ser...