We introduce an easy and intuitive approach to create animations by assembling existing animations. Using our system, the user needs only to simply scribble regions of interest and...
We discuss a method for creating animations that allows the animator to sketch an animation by setting a small number of keyframes on a fraction of the possible degrees of freedom...
An innovative method for visually and functionally combining the elements of motion, time and distance in a three-dimensional computer animation is presented. At a glance, the ela...
In late 2006, Nintendo released a new game controller, the Wiimote, which included a three-axis accelerometer. Since then, a large variety of novel applications for these controll...
In real-time animation systems, motion interpolation techniques are widely used for their controllability and efficiency. The techniques sample the parameter space using example mo...