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TOG
2002
116views more  TOG 2002»
14 years 11 months ago
Linear combination of transformations
Geometric transformations are most commonly represented as square matrices in computer graphics. Following simple geometric arguments we derive a natural and geometrically meaning...
Marc Alexa
IV
2000
IEEE
221views Visualization» more  IV 2000»
15 years 4 months ago
Animated Texture Alpha-Masks for Flow Visualization
A method of using a moving texture alpha-mask to represent scientific data is described, for the purpose of visualizing continuous fluid dynamics fields. The method combines strea...
Ian Curington
CHI
2004
ACM
16 years 6 days ago
Designing a compelling user interface for morphing
We present a new user interface for the common morphing tool found in animation packages. Previously this interface has been based on the features of the underlying algorithm, wit...
David Vronay, Shuo Wang
VISUALIZATION
1997
IEEE
15 years 4 months ago
Fast oriented line integral convolution for vector field visualization via the Internet
Oriented Line Integral Convolution (OLIC) illustrates flow fields by convolving a sparse texture with an anisotropic convolution kernel. The kernel is aligned to the underlying ...
Rainer Wegenkittl, Eduard Gröller
CGF
2008
144views more  CGF 2008»
14 years 12 months ago
High Performance GPU-based Proximity Queries using Distance Fields
Proximity queries such as closest point computation and collision detection have many applications in computer graphics, including computer animation, physics-based modeling, augm...
T. Morvan, M. Reimers, E. Samset