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CA
2000
IEEE
15 years 2 months ago
Space-Time and Higher Dimensional Modeling for Animation
There are limitations to the current BRep based “model then animate” paradigm when animating time-dependent (dynamic) objects. This paper describes an approach to modeling dyn...
Eric Fausett, Alexander A. Pasko, Valery Adzhiev
CGI
2004
IEEE
15 years 1 months ago
Animated Sweepers: Keyframed Swept Deformations
This paper presents animated sweepers, a method for animating the space deformations called sweepers. This technique allows a user to animate the modeling of a shape, and to edit ...
Alexis Angelidis, Geoff Wyvill
CA
2002
IEEE
15 years 3 months ago
Evaluating Video-Based Motion Capture
Motion capture can be an effective method of creating realistic human motion for animation. Unfortunately, the quality demands for animation place challenging demands on a capture...
Michael Gleicher, Nicola J. Ferrier
CHI
2008
ACM
15 years 10 months ago
K-sketch: a 'kinetic' sketch pad for novice animators
Because most animation tools are complex and timeconsuming to learn and use, most animations today are created by experts. To help novices create a wide range of animations quickl...
Richard C. Davis, Brien Colwell, James A. Landay
CA
1999
IEEE
15 years 2 months ago
Collaborative Animation over the Network
The continuously increasing complexity of computer animationsmakes it necessary to rely on the knowledge of various experts to cover the different areas of computer graphics and a...
François Faure, Chris Faisstnauer, Gerd Hes...