Creating long motion sequences is a time-consuming task even when motion capture equipment or motion editing tools are used. In this paper, we propose a system for creating a long...
We present a new algorithm to compute the head motion between two views from the correspondences of five feature points (eye corners, mouth corners, and nose top), and zero or mor...
Region-based approaches to cel painting typically use shape similarity and topology relations between regions of consecutive animation frames. This paper presents a new colorizati...
Mixed Reality applications put very high demands on both the visual realism and the rendering times of computer graphics elements that are to be perceived as part of the physical ...
Moving objects are currently represented in databases by means of an explicit representation of their trajectory. However from a physical point of view, or more specifically accor...