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MSV
2007
15 years 4 months ago
Visualizing the Inner Structure of N-Body Data Using Skeletonization
N-body simulations solve the n-body problem numerically and determine the trajectories of the n point masses. The result of these calculations is a huge amount of data detailing th...
Edward Dale, Hans-Peter Bischof
GAMEON
2000
15 years 4 months ago
Artificial Life Techniques for Generating Controllers for Physically Modelled Characters
The realistic physical modelling of characters in games and virtual worlds is becoming a viable alternative to more traditional animation techniques. Physical modelling can enhanc...
Tim Taylor
WSCG
2003
219views more  WSCG 2003»
15 years 4 months ago
Animating Scanned Human Models
We present techniques for automatically creating and animating models obtained from human whole body scanned data. A layered model is developed in which the underlying skeleton, s...
João Fradinho Oliveira, Dongliang Zhang, Be...
AADEBUG
1993
Springer
15 years 7 months ago
Animators for Generated Programming Environments
Animation of execution is a necessary feature of source-level debuggers. We present a framework where animators are generated from existing algebraic speci cations of interpreters....
Frank Tip
CAD
2002
Springer
15 years 2 months ago
Free-form design using axial curve-pairs
Deformation of 3D shapes usually requires the use of a deformation tool. The freeform deformation technique requires the use of a lattice of control point for deforming an object....
K. C. Hui