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99
Voted
PG
2002
IEEE
15 years 7 months ago
Facial Expression Space Learning
Animation of facial speech and expressions has experienced increased attention recently. Most current research focuses on techniques for capturing, synthesizing, and retargeting f...
Erika Chuang, Hrishi Deshpande, Christoph Bregler
HCI
2009
15 years 21 days ago
Tooling the Dynamic Behavior Models of Graphical DSLs
Domain-specific modeling is a powerful technique to describe complex systems in a precise but still understandable way. Rapid creation of graphical Domain-Specific Languages (DSLs)...
Tihamer Levendovszky, Tamás Mész&aac...
115
Voted
CGI
2004
IEEE
15 years 6 months ago
Physically-Based Simulation of Objects Represented by Surface Meshes
Objects and scenes in virtual worlds such as 3-d computer games are typically represented by polygonal surface meshes. On the other hand, physically-based simulations of deformati...
Matthias Müller, Matthias Teschner, Markus H....
HUMO
2007
Springer
15 years 9 months ago
Multi Person Tracking Within Crowded Scenes
This paper presents a solution to the problem of tracking people within crowded scenes. The aim is to maintain individual object identity through a crowded scene which contains com...
Andrew Gilbert, Richard Bowden
CA
2003
IEEE
15 years 8 months ago
Inserting Synthetic Characters into Live-Action Scenes of Multiple People
— Using a single camera, we capture video of multiple people walking in an open area and insert a moving synthetic character into the scene. The people are located in the video u...
Arunachalam Somasundaram, Rick Paren