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AGI
2008
15 years 4 months ago
Artificial general intelligence: an organism and level based position statement
Abstract. Do simple animals, even single-celled animals, display general intelligence? If we take this to mean that they can cope with their environment, even when it is dynamic, t...
Leslie S. Smith
GRAPHICSINTERFACE
2007
15 years 4 months ago
Twinned meshes for dynamic triangulation of implicit surfaces
We introduce a new approach to mesh an animated implicit surface for rendering. Our contribution is a method which solves stability issues of implicit triangulation, in the scope ...
Antoine Bouthors, Matthieu Nesme
WSCG
2001
108views more  WSCG 2001»
15 years 4 months ago
Co-Operative and Concurrent Blending Motion Generators
In this paper we will be describing a new animation architecture and its implementation in our system LIVE. This model introduces a new blending layer approach which uses several ...
Vincent Bonnafous, Eric Menou, Jean-Pierre Jessel,...
TOG
2008
123views more  TOG 2008»
15 years 2 months ago
Example-based dynamic skinning in real time
In this paper we present an approach to enrich skeleton-driven animations with physically-based secondary deformation in real time. To achieve this goal, we propose a novel, surfa...
Xiaohan Shi, Kun Zhou, Yiying Tong, Mathieu Desbru...
TOG
2002
116views more  TOG 2002»
15 years 2 months ago
Turning to the masters: motion capturing cartoons
In this paper, we present a technique we call "cartoon capture and retargeting" which we use to track the motion from traditionally animated cartoons and retarget it ont...
Christoph Bregler, Lorie Loeb, Erika Chuang, Hrish...