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GD
2003
Springer
15 years 3 months ago
HexGraph: Applying Graph Drawing Algorithms to the Game of Hex
Hex is a classic board game for two players. There exists an intuitive mapping of the state of a hex game onto a graph. The motivation of the work presented in this paper was to cr...
Colin Murray, Carsten Friedrich, Peter Eades
ISWC
2002
IEEE
15 years 2 months ago
Personalized Augmented Reality Touring of Archaeological Sites with Wearable and Mobile Computers
: This paper presents ARCHEOGUIDE, a novel system offering augmented reality tours in archaeological sites. The system is based on wearable and mobile computers, networking technol...
Vassilios Vlahakis, John Karigiannis, Manolis Tsot...
WACV
2008
IEEE
15 years 4 months ago
Tracking Down Under: Following the Satin Bowerbird
Sociobiologists collect huge volumes of video to study animal behavior (our collaborators work with 30,000 hours of video). The scale of these datasets demands the development of ...
Aniruddha Kembhavi, Ryan Farrell, Yuancheng Luo, D...
ACMACE
2009
ACM
15 years 2 months ago
Familiars: representing Facebook users' social behaviour through a reflective playful experience
In this paper, we describe the design and development of a social game called Familiars. Inspired by the daemons in Pullman’s “Dark Material” trilogy, Familiars are animal c...
Ben Kirman, Eva Ferrari, Shaun Lawson, Jonathan Fr...
CG
2000
Springer
14 years 9 months ago
Re-inventing the introductory computer graphics course: providing tools for a wider audience
Traditionally, the introductory computer graphics course in computer science has focused on fundamental algorithms and techniques for creating images and animations. This was refl...
Steve Cunningham