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CA
2002
IEEE
15 years 2 months ago
Haptics Technologies and Cultural Heritage Applications
This article describes the architecture of the "Museum of Pure Form", a virtual reality system where the user can interact, through the senses of touch and sight, with d...
Massimo Bergamasco, Antonio Frisoli, Federico Barb...
CA
2002
IEEE
15 years 2 months ago
Removing Tetrahedra from a Manifold Mesh
One of the most important task in surgical simulation is the ability to cut volumetric organs. Several algorithms have already been described but none of them can actually maintai...
Clement Forest, Hervé Delingette, Nicholas ...
CA
2002
IEEE
15 years 2 months ago
AMOBA: A Database System for Annotating Captured Human Movements
For the management of a large number of motion data for humanoid virtual actors we propose to use a database system to store and retrieve motion data with additional information. ...
Stefan Grünvogel, Jens Piesk, Stephan Schwich...
CA
2000
IEEE
15 years 2 months ago
Accurate Collision Response on Polygonal Meshes
We present a very general geometrical correction method for enforcing collisions and other geometrical constraints between polygonal mesh surfaces. It is based on a global resolut...
Pascal Volino, Nadia Magnenat-Thalmann
NPAR
2000
ACM
15 years 2 months ago
Art-based rendering with continuous levels of detail
In previous work [6], we presented an algorithm for rendering virtual scenes using art-based styles. We demonstrated the ability to render fur, grass, and trees in a stylized mann...
Lee Markosian, Barbara J. Meier, Michael A. Kowals...