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CG
2004
Springer
14 years 9 months ago
User interface development for interactive television: extending a commercial DTV platform to the virtual channel API
We explore the generation of interactive computer graphics at digital set-top boxes in place of the fixed graphics that were embedded to the television video before the broadcast....
Konstantinos Chorianopoulos, Diomidis Spinellis
EUROGRAPHICS
2010
Eurographics
15 years 7 months ago
Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF
Realistic animation and rendering of the ocean is an important aspect for simulators, movies and video games. By nature, the ocean is a difficult problem for Computer Graphics: i...
Eric Bruneton, Fabrice Neyret, Nicolas Holzschuch
EUROGRAPHICS
2010
Eurographics
14 years 11 months ago
Continuum Traffic Simulation
We present a novel method for the synthesis and animation of realistic traffic flows on large-scale road networks. Our technique is based on a continuum model of traffic flow we e...
Jason Sewall, David Wilkie, Paul Merrell, Ming C. ...
CA
2003
IEEE
15 years 3 months ago
ElasticPaint: A Particle System for Feature Mapping with Minimum Distortion
Mapping of features such as texture and geometric detail is an important tool that enhances realism of surface geometry in graphics and animation. This essentially involves a tran...
Christopher Carner, Hong Qin
ICCV
2003
IEEE
15 years 11 months ago
Model-Based Multiple View Reconstruction of People
This paper presents a framework to reconstruct a scene captured in multiple camera views based on a prior model of the scene geometry. The framework is applied to the capture of a...
Jonathan Starck, Adrian Hilton