Motion capture is widely used for character animation. One of the major challenges of this technique is how to modify the captured motion in plausible ways. Previous work has focu...
Creating controllable, responsive avatars is an important problem in computer games and virtual environments. Recently, large collections of motion capture data have been exploite...
We provide computer-animated characters with haptic interaction, allowing human users to interfere with cognitive characters. Our work presents an interface between control and an...
Abstract. We present an interface that allows creating camera scripts and storyboards for virtual scenes through a multimodal combination of speech and gestures. Users can specify ...
Animating natural human motion in dynamic environments is difficult because of complex geometric and physical interactions. Simulation provides an automatic solution to parts of t...