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WSCG
2003
142views more  WSCG 2003»
14 years 11 months ago
Dynamic Radiosity using Higher Order Functions Bases and Temporal Coherence
The computation of global illumination in a dynamic scene constitutes a real challenge in computer graphics. In radiosity algorithms, this problem is far from being easy, especial...
Venceslas Biri, Sylvain Michelin, Didier Arqu&egra...
CGI
2006
IEEE
15 years 4 months ago
Plausible Locomotion for Bipedal Creatures Using Motion Warping and Inverse Kinematics
One of the main question addressed by paleoanthropologists is the recovery of plausible motions for extinct species whose knowledge is generally limited to incomplete bones and ske...
Guillaume Nicolas, Franck Multon, Gilles Berillon,...
NPAR
2000
ACM
15 years 1 months ago
An algorithm for automatic painterly rendering based on local source image approximation
This paper presents a new method for the automatic painterly rendering. This method synthesizes an impressive image with a handcrafted look from a source image such as a photograp...
Michio Shiraishi, Yasushi Yamaguchi
CVGIP
2006
115views more  CVGIP 2006»
14 years 10 months ago
Methods for exploring expressive stance
The postures a character adopts over time are a key expressive aspect of her movement. While IK tools help a character achieve positioning constraints, there are few tools that he...
Michael Neff, Eugene Fiume
PG
1997
IEEE
15 years 2 months ago
Real-time virtual humans
The last few years have seen great maturationin the computation speed and control methods needed to portray 3D virtualhumanssuitableforreal interactiveapplications. We first desc...
Norman I. Badler