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CGF
2005
107views more  CGF 2005»
14 years 10 months ago
Predictive Feedback for Interactive Control of Physics-based Characters
Interactive control of a physically simulated character is a challenging problem, due both to the complexity of controlling multiple degrees of freedom with lower dimensional inpu...
Joe Laszlo, Michael Neff, Karan Singh
AVI
2008
15 years 9 days ago
End-user visualizations
Computer visualization has advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached the point where...
Alexander Repenning, Andri Ioannidou
HUMO
2007
Springer
15 years 4 months ago
Nonparametric Density Estimation with Adaptive, Anisotropic Kernels for Human Motion Tracking
In this paper, we suggest to model priors on human motion by means of nonparametric kernel densities. Kernel densities avoid assumptions on the shape of the underlying distribution...
Thomas Brox, Bodo Rosenhahn, Daniel Cremers, Hans-...
HUMO
2007
Springer
15 years 4 months ago
Robust Spectral 3D-Bodypart Segmentation Along Time
Abstract. In this paper we present a novel tool for body-part segmentation and tracking in the context of multiple camera systems. Our goal is to produce robust motion cues over ti...
Fabio Cuzzolin, Diana Mateus, Edmond Boyer, Radu H...
HUMO
2007
Springer
15 years 4 months ago
Multi Person Tracking Within Crowded Scenes
This paper presents a solution to the problem of tracking people within crowded scenes. The aim is to maintain individual object identity through a crowded scene which contains com...
Andrew Gilbert, Richard Bowden