We present an interactive, hybrid human-computer method for object classification. The method applies to classes of objects that are recognizable by people with appropriate expert...
In this paper we present an interactive method for simulating deformable objects using skeletal constraints. We introduce a two-way coupling of a finite element model and a skelet...
Joachim Georgii, Daniel Lagler, Christian Dick, R&...
We present a motion editing method for articulated figures using Combined Partial Motion Clips (CPMCs). CPMCs contain detailed motion information for some parts of the articulated...
A general methodology for noise reduction and contrast enhancement in very noisy image data with low dynamic range is presented. Video footage recorded in very dim light is especi...
Henrik Malm, Magnus Oskarsson, Eric Warrant, Petri...
Particle filtering is an effective sequential Monte Carlo approach to solve the recursive Bayesian filtering problem in non-linear and non-Gaussian systems. The algorithm is base...