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PG
2007
IEEE
15 years 4 months ago
Real-Time Approximate Subsurface Scattering on Graphics Hardware
This paper presents an image-space approximation technique for real-time subsurface scattering. We first create transmitted irradiance samples on shadow maps and then estimate si...
Hyunwoo Ki, Jihye Lyu, Kyoungsu Oh
CVPR
2000
IEEE
15 years 2 months ago
Categorical Representation and Recognition of Oscillatory Motion Patterns
Many communicative behaviors in the animal kingdom consist of performing and recognizing specialized patterns of oscillatory motion. Here we present an approach to the representat...
James W. Davis, Whitman Richards, Aaron F. Bobick
MIG
2010
Springer
14 years 8 months ago
Pose Control in Dynamic Conditions
Pose control for physically simulated characters has typically been based on proportional-derivative (PD) controllers. In this paper, we introduce a novel, analytical solution to t...
Brian F. Allen, Michael Neff, Petros Faloutsos
MIG
2010
Springer
14 years 8 months ago
Angular Momentum Control in Coordinated Behaviors
This paper explores the many uses of angular momentum regulation and its role in the synthesis of coordinated motion generated with physically based characters. Previous investigat...
Victor B. Zordan
EPS
1995
Springer
15 years 1 months ago
Interactive Evolution of Images
Systems of selection and variation by recombination and/or mutation can be used to evolve images for computer graphics and animation. Interactive evolution can be used to direct t...
Jeanine Graf, Wolfgang Banzhaf