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TOG
2010
124views more  TOG 2010»
14 years 4 months ago
Piles of objects
We present a method for directly modeling piles of objects in multibody simulations. Piles of objects represent some of the more interesting, but also most time-consuming portion ...
Shu-Wei Hsu, John Keyser
CHI
2005
ACM
14 years 12 months ago
Seascape and volcano: visualizing online discussions using timeless motion
Motion is the strongest visual appeal to attention [2], yet it is rarely used in the visualization of large-scale quantitative information. Motion is complex; it can vary across n...
Francis Lam, Judith S. Donath
CHI
2011
ACM
14 years 1 months ago
Eden: a professional multitouch tool for constructing virtual organic environments
Set construction is the process of selecting and positioning virtual geometric objects to create a virtual environment used in a computer-animated film. Set construction artists ...
Kenrick Kin, Tom Miller, Björn Bollensdorff, ...
GRAPHICSINTERFACE
2003
14 years 11 months ago
CInDeR: Collision and Interference Detection in Real-time using graphics hardware
Collision detection is a vital task in almost all forms of computer animation and physical simulation. It is also one of the most computationally expensive, and therefore a freque...
Dave Knott, Dinesh K. Pai
SAB
2010
Springer
189views Optimization» more  SAB 2010»
14 years 8 months ago
TeXDYNA: Hierarchical Reinforcement Learning in Factored MDPs
Reinforcement learning is one of the main adaptive mechanisms that is both well documented in animal behaviour and giving rise to computational studies in animats and robots. In th...
Olga Kozlova, Olivier Sigaud, Christophe Meyer