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TOG
2008
94views more  TOG 2008»
14 years 10 months ago
Wavelet turbulence for fluid simulation
We present a novel wavelet method for the simulation of fluids at high spatial resolution. The algorithm enables large- and smallscale detail to be edited separately, allowing hig...
Theodore Kim, Nils Thürey, Doug L. James, Mar...
ITS
2010
Springer
130views Multimedia» more  ITS 2010»
15 years 2 months ago
Coordinate Geometry Learning Environment with Game-Like Properties
Mily’s World is a learning environment for coordinate geometry that has game-like properties, that is, elements of games that are engaging such as cover story, graphical represen...
Dovan Rai, Joseph E. Beck, Neil T. Heffernan
ICMCS
2006
IEEE
120views Multimedia» more  ICMCS 2006»
15 years 4 months ago
Movie-Based Multimedia Matrix Library
The paper describes a library supporting effective programming and design of matrix algorithms and programs. The important feature of proposed library is the visual algorithm repr...
Dmitry A. Vazhenin, Alexander Vazhenin
CGI
2004
IEEE
15 years 1 months ago
Exploiting Temporal Coherence in Final Gathering for Dynamic Scenes
Efficient global illumination computation in dynamically changing environments is an important practical problem. In high-quality animation rendering costly "final gathering&...
Takehiro Tawara, Karol Myszkowski, Hans-Peter Seid...
CVPR
2009
IEEE
3130views Computer Vision» more  CVPR 2009»
16 years 5 months ago
Motion Capture Using Joint Skeleton Tracking and Surface Estimation
This paper proposes a method for capturing the performance of a human or an animal from a multi-view video sequence. Given an articulated template model and silhouettes from a m...
Juergen Gall (BIWI, ETH Zurich), Carsten Stoll (Ma...