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GRAPHICSINTERFACE
2007
14 years 11 months ago
Adapting wavelet compression to human motion capture clips
Motion capture data is an effective way of synthesizing human motion for many interactive applications, including games and simulations. A compact, easy-to-decode representation i...
Philippe Beaudoin, Pierre Poulin, Michiel van de P...
GRAPHICSINTERFACE
2003
14 years 11 months ago
Simulating Fluid-Solid Interaction
Though realistic eulerian fluid simulation systems now provide believable movements, straightforward renderable surface representation, and affordable computation costs, they are...
Olivier Génevaux, Arash Habibi, Jean-Michel...
CORR
2006
Springer
140views Education» more  CORR 2006»
14 years 10 months ago
A Vortex Method for Bi-phasic Fluids Interacting with Rigid Bodies
We present an accurate Lagrangian method based on vortex particles, level-sets, and immersed boundary methods, for animating the interplay between two fluids and rigid solids. We ...
Mathieu Coquerelle, Jérémie Allard, ...
NN
2006
Springer
101views Neural Networks» more  NN 2006»
14 years 10 months ago
A robot model of the basal ganglia: Behavior and intrinsic processing
The existence of multiple parallel loops connecting sensorimotor systems to the basal ganglia has given rise to proposals that these nuclei serve as a selection mechanism resolvin...
Tony J. Prescott, Fernando M. Montes Gonzál...
IJCAT
2007
80views more  IJCAT 2007»
14 years 10 months ago
Realising voice dialogue management in a collaborative virtual environment
: The applications of 3D-virtual environments and Voice User Interface (VUI) on personal computers have received significant attention in recent years. Since speech is the most nat...
Chun-Feng Liao, Tsai-Yen Li