In this paper we introduce through-the-lens camera control, a body of techniques that permit a user to manipulate a virtual camera by controlling and constraining features in the ...
We present an algorithm for rendering high-quality line primitives of controllable on-screen width within a ray tracing framework, which can render simple NPR-style feature lines,...
We present a method for the rapid and controllable simulation of the shattering of brittle objects under impact. An object to be broken is represented as a set of point masses con...
An ordered series of control poses may be interpolated by a polyscrew (piecewise helical) rigid body motion composed of a series of screws, each interpolating a pair of consecutiv...
Lines drawn over or in place of shaded 3D models can often provide greater comprehensibility and stylistic freedom that shading alone. A substantial challenge for making stylized ...