Sciweavers

1483 search results - page 175 / 297
» Computer Animation
Sort
View
SIGGRAPH
1990
ACM
15 years 2 months ago
Cone-spheres
This paper proposes to use relief-mapped conical frusta (cones cut by planes) to skin skeletal objects. Based on this representation, current programmable graphics hardware can pe...
Nelson L. Max
CGI
2004
IEEE
15 years 1 months ago
Combination of Facial Movements on a 3D Talking Head
Facial movements play an important role in interpreting spoken conversations and emotions. There are several types of movements, such as conversational signals, emotion displays, ...
The Duy Bui, Dirk Heylen, Anton Nijholt
SIGCSE
2010
ACM
166views Education» more  SIGCSE 2010»
14 years 10 months ago
Introducing concurrency in CS 1
Because of the growing importance of concurrent programming, many people are trying to figure out where in the curriculum to introduce students to concurrency. In this paper we di...
Kim B. Bruce, Andrea Pohoreckyj Danyluk, Thomas P....
CGF
2008
340views more  CGF 2008»
14 years 10 months ago
Articulated Object Reconstruction and Markerless Motion Capture from Depth Video
We present an algorithm for acquiring the 3D surface geometry and motion of a dynamic piecewise-rigid object using a single depth video camera. The algorithm identifies and tracks...
Yuri Pekelny, Craig Gotsman
84
Voted
ICPR
2008
IEEE
15 years 11 months ago
Wavelet-based salient points with scale information for classification
The calculation of local features at points of interest is a vital part of many current image retrieval and object detection systems. The wavelet-based interest point detector by ...
Alexandra Teynor, Hans Burkhardt