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WSC
1998
14 years 11 months ago
Application of a General Particle System Model to Movement of Pedestrians and Vehicles
This paper discusses the development of a series of models that ultimately leads to an unusual simulation approach to modeling automated guided vehicles on a factory floor. A pede...
Lisa A. Schaefer, Gerald T. Mackulak, Jeffery K. C...
JVCA
2008
72views more  JVCA 2008»
14 years 10 months ago
Robust deformation capture from temporal range data for surface rendering
Imagine an object such as a paper sheet being waved in front of some sensor. Reconstructing the time-varying 3D shape of the object finds direct applications in computer animation...
Umberto Castellani, Vincent Gay-Bellile, Adrien Ba...
MVA
2002
116views Computer Vision» more  MVA 2002»
14 years 9 months ago
The Scalable Model-Based Hand Posture Analysis System
system [6] is defined for each finger. Recently, the model-based hand posture analysis researches have become increasingly popular for many applications, such as hand gesture recog...
Cheng-Chang Lien
86
Voted
VMV
2004
106views Visualization» more  VMV 2004»
14 years 11 months ago
Free Surface Lattice-Boltzmann fluid simulations with and without level sets
We present two variants of free surface LatticeBoltzmann fluid simulations for the animation of liquids in computer graphics. The LatticeBoltzmann method is an attractive alternat...
Nils Thürey, Ulrich Rüde
CGF
2011
14 years 1 months ago
Two-Level Grids for Ray Tracing on GPUs
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm an...
Javor Kalojanov, Markus Billeter, Philipp Slusalle...