This paper discusses the development of a series of models that ultimately leads to an unusual simulation approach to modeling automated guided vehicles on a factory floor. A pede...
Lisa A. Schaefer, Gerald T. Mackulak, Jeffery K. C...
Imagine an object such as a paper sheet being waved in front of some sensor. Reconstructing the time-varying 3D shape of the object finds direct applications in computer animation...
Umberto Castellani, Vincent Gay-Bellile, Adrien Ba...
system [6] is defined for each finger. Recently, the model-based hand posture analysis researches have become increasingly popular for many applications, such as hand gesture recog...
We present two variants of free surface LatticeBoltzmann fluid simulations for the animation of liquids in computer graphics. The LatticeBoltzmann method is an attractive alternat...
We investigate the use of two-level nested grids as acceleration structure for ray tracing of dynamic scenes. We propose a massively parallel, sort-based construction algorithm an...
Javor Kalojanov, Markus Billeter, Philipp Slusalle...