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VR
2010
IEEE
201views Virtual Reality» more  VR 2010»
14 years 8 months ago
Simulation of genetic inheritance in the generation of virtual characters
Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications,...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
ACMACE
2007
ACM
15 years 2 months ago
Tangible interfaces for real-time 3D virtual environments
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Ali Mazalek, Michael Nitsche
AMDO
2008
Springer
15 years 5 days ago
A Generative Model for Motion Synthesis and Blending Using Probability Density Estimation
The main focus of this paper is to present a method of reusing motion captured data by learning a generative model of motion. The model allows synthesis and blending of cyclic moti...
Dumebi Okwechime, Richard Bowden
JIFS
2007
42views more  JIFS 2007»
14 years 9 months ago
Simulation of contra-lateral inhibition using venn-networks
This paper illustrates how a computer model, based on Venn-networks, mimics a physiological phenomenon present in brains of higher animals: contra-lateral inhibition. The experimen...
Fernando Buarque de Lima Neto, Philippe De Wilde
CIMCA
2005
IEEE
15 years 3 months ago
Learning to feel the physics of a body
Despite the tremendous progress in robotic hardware and in both sensorial and computing efficiencies the performance of contemporary autonomous robots is still far below that of ...
Ralf Der, Frank Hesse, Georg Martius