Nowadays, applications of virtual reality (VR) and computer games use human characters models with ever-increasing sophistication. Additional challenges are posed by applications,...
Roberto C. Cavalcante Vieira, Creto Augusto Vidal,...
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
The main focus of this paper is to present a method of reusing motion captured data by learning a generative model of motion. The model allows synthesis and blending of cyclic moti...
This paper illustrates how a computer model, based on Venn-networks, mimics a physiological phenomenon present in brains of higher animals: contra-lateral inhibition. The experimen...
Despite the tremendous progress in robotic hardware and in both sensorial and computing efficiencies the performance of contemporary autonomous robots is still far below that of ...