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71
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RT
1995
Springer
15 years 1 months ago
Rendering Trees from Precomputed Z-Buffer Views
Parallel projection z-buffer images are precomputed for a number of preset viewing directions on the unit sphere. Using the depth information, we can reconstruct a 3-D point from e...
Nelson L. Max, Keiichi Ohsaki
AMDO
2008
Springer
15 years 6 days ago
Bone Glow: An Improved Method for the Assignment of Weights for Mesh Deformation
Many real-time algorithms for mesh deformation driven by animation of an underlying skeleton make use of a set of per-bone weights associated with each vertex. There are few unguid...
Rich Wareham, Joan Lasenby
77
Voted
IVEVA
2004
14 years 11 months ago
Giving Embodied Agents a Grid-Boost
Grid technology has been widely used for large-scale computational problems, but it also provides a framework for running a big number of smallsized processes. Moreover, these proc...
José A. Pérez, Carlos Delgado-Mata, ...
WSCG
2003
142views more  WSCG 2003»
14 years 11 months ago
Melting Objects
This paper describes a technique for producing realistic animations of melting objects. The work presented here introduces a method that accurately models both thermal flow and t...
Mark W. Jones
79
Voted
ANLP
1994
113views more  ANLP 1994»
14 years 11 months ago
Acquiring Knowledge From Encyclopedic Texts
A computational model for the acquisition of knowledge from encyclopedic texts is described. The model has been implemented in a program, called SNOWY, that reads unedited texts f...
Fernando Gomez, Richard D. Hull, Carlos Segami