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CGF
2005
84views more  CGF 2005»
15 years 1 months ago
Perceptual Evaluation of Impostor Representations for Virtual Humans and Buildings
In large-scale simulations involving complex scenes, such as cities inhabited by crowds, simplifications are almost always necessary to achieve interactive frame-rates. Level of D...
John Hamill, Rachel McDonnell, Simon Dobbyn, Carol...
JVCA
2007
128views more  JVCA 2007»
15 years 1 months ago
Impulse-based dynamic simulation in linear time
This paper describes an impulse-based dynamic simulation method for articulated bodies which has a linear time complexity. Existing linear-time methods are either based on a reduc...
Jan Bender
CORR
2004
Springer
142views Education» more  CORR 2004»
15 years 1 months ago
Modeling and Validating Hybrid Systems Using VDM and Mathematica
Hybrid systems are characterized by the hybrid evolution of their state: A part of the state changes discretely, the other part changes continuously over time. Typically, modern c...
Bernhard K. Aichernig, Reinhold Kainhofer
JETAI
2000
89views more  JETAI 2000»
15 years 1 months ago
Free will - even for robots
Human free will is a product of evolution and contributes to the success of the human animal. Useful robots will also require free will of a similar kind, and we will have to desi...
John McCarthy
AROBOTS
1999
87views more  AROBOTS 1999»
15 years 29 days ago
Dynamics of a Classical Conditioning Model
Abstract. Classical conditioning is a basic learning mechanism in animals and can be found in almost all organisms. If we want to construct robots with abilities matching those of ...
Christian Balkenius