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SIGGRAPH
1997
ACM
15 years 1 months ago
Multiperspective panoramas for cel animation
We describe a new approach for simulating apparent camera motion through a 3D environment. The approach is motivated by a traditional technique used in 2D cel animation, in which ...
Daniel N. Wood, Adam Finkelstein, John F. Hughes, ...
ICCS
2005
Springer
15 years 3 months ago
Fast Water Animation Using the Wave Equation with Damping
A simple method for animation of water waves is presented. The two-dimensional wave equation with damping is used to obtain a finite difference scheme for height distribution. A ...
Y. Nishidate, G. P. Nikishkov
PG
2007
IEEE
15 years 4 months ago
Soft-Tissue Deformation for In Vivo Volume Animation
Articulated body animation with smooth skin deformation is an important topic in computer graphics. This paper presents a pipeline that extends articulated body deformation to the...
Taehyun Rhee, John P. Lewis, Ulrich Neumann, Krish...
SIGGRAPH
2000
ACM
15 years 2 months ago
Interactive control for physically-based animation
We propose the use of interactive, user-in-the-loop techniques for controlling physically-based animated characters. With a suitably designed interface, the continuous and discret...
Joseph Laszlo, Michiel van de Panne, Eugene Fiume
SCA
2007
15 years 3 days ago
Harmonic skeleton for realistic character animation
Current approaches to skeleton generation are based on topological and geometrical information only; this can be insufficient for realistic character animation, since the location...
Grégoire Aujay, Franck Hétroy, Franc...