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CVPR
2010
IEEE
15 years 3 months ago
Dynamic Surface Matching by Geodesic Mapping for 3D Animation Transfer
This paper presents a novel approach that achieves complete matching of 3D dynamic surfaces. Surfaces are captured from multi-view video data and represented by sequences of 3D ma...
Tony Tung, Takashi Matsuyama
SI3D
2003
ACM
15 years 3 months ago
Snap-together motion: assembling run-time animations
Many virtual environments and games must be populated with synthetic characters to create the desired experience. These characters must move with sufficient realism, so as not to...
Michael Gleicher, Hyun Joon Shin, Lucas Kovar, And...
PG
2000
IEEE
15 years 2 months ago
Simulation of FLIR and LADAR Data Using Graphics Animation Software
This paper presents an implementation of Forward Looking Infrared (FLIR) and Laser Radar (LADAR) data simulation for use in developing a multi-sensor datafusion automated target r...
Gavin Powell, Ralph R. Martin, A. David Marshall, ...
TOG
2008
115views more  TOG 2008»
14 years 9 months ago
Animating developable surfaces using nonconforming elements
We present a new discretization for the physics-based animation of developable surfaces. Constrained to not deform at all in-plane but free to bend out-of-plane, these are an exce...
Elliot English, Robert Bridson
TOG
2002
167views more  TOG 2002»
14 years 9 months ago
Interactive control of avatars animated with human motion data
Real-time control of three-dimensional avatars is an important problem in the context of computer games and virtual environments. Avatar animation and control is difficult, howeve...
Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jess...