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CA
2003
IEEE
15 years 3 months ago
Agent Chameleons: Agent Minds and Bodies
Agent design has to date concerned itself with the issues pertaining to a single body embedded in a single environment, whether virtual or real. This paper discusses the notion of...
Brian R. Duffy, Gregory M. P. O'Hare, Alan N. Mart...
CA
2003
IEEE
15 years 3 months ago
XSTEP: A Markup Language for Embodied Agents
In this paper we propose an XML-based markup language, called XSTEP, for embodied agents, based on the scripting language STEP. XSTEP is the XML-based successor of STEP. The scrip...
Zhisheng Huang, Anton Eliëns, Cees T. Visser
CA
1999
IEEE
15 years 2 months ago
Real-Time Collision Detection for Virtual Surgery
We present a simple method for performing real-time collision detection in a virtual surgery environment. The method relies on the graphics hardware for testing the interpenetrati...
Jean-Christophe Lombardo, Marie-Paule Cani, Fabric...
CA
1998
IEEE
15 years 2 months ago
Modeling and Deformation of the Human Body using an Anatomically-Based Approach
In this paper we propose a method to simulate human beings based on anatomy concepts. We believe that the closer our model is to reality, the better will be our results. Using thi...
Luciana Porcher Nedel, Daniel Thalmann
CAPTECH
1998
Springer
15 years 2 months ago
Local and Global Skeleton Fitting Techniques for Optical Motion Capture
Identifying a precise anatomic skeleton is important in order to ensure high quality motion capture. In this paper we discuss two skeleton fitting techniques based on 3D optical ma...
Marius-Calin Silaghi, Ralf Plänkers, Ronan Bo...