—Large-scale online applications such as Massively Multiplayer Online Games (MMOGs) require large amount of computing resources that support many players interacting simultaneous...
Current communication subsystem mechanisms within workstation and PC class computers are limiting network communications throughput to a small percentage of the present network da...
Klaus Schug, Anura P. Jayasumana, Prasanth Gopalak...
provide a scalable and adaptable abstraction of the system architecture. Each agent is able to cooperate with other agents and thereby provide service advertisement and discovery f...
This paper deals with alternative server memory architecture options in multicore CPU generations using optically-attached memory systems. Thanks to its large bandwidth-distance p...
This paper presents a design methodology, called common-case computation (CCC), and new design automation algorithms for optimizing power consumption or performance. The proposed ...
Ganesh Lakshminarayana, Anand Raghunathan, Kamal S...